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<h1>C:/Documents and Settings/israhal17/Bureau/devel/HeroWar/include/gfx/LayerAnim.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef LAYERANIM_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define LAYERANIM_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &lt;gfx/Anim.h&gt;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &lt;gfx/Layer.h&gt;</span>
<a name="l00006"></a>00006 
<a name="l00007"></a>00007 <span class="keyword">namespace </span>gfx{
<a name="l00008"></a>00008 
<a name="l00012"></a><a class="code" href="../../d0/d63/classgfx_1_1_layer_anim.html">00012</a> <span class="keyword">class </span><a class="code" href="../../d0/d63/classgfx_1_1_layer_anim.html" title="Animation où chaque frame est repésenter par une couche de Layer.">LayerAnim</a> :
<a name="l00013"></a>00013         <span class="keyword">public</span> <a class="code" href="../../df/d6a/classgfx_1_1_anim.html" title="Implémente la gestion des animation selon le temps.">Anim</a>, <span class="keyword">public</span> <a class="code" href="../../d2/d2e/classgfx_1_1_layer.html" title="Petite classe simple qui gère le système de couche de drawable. Elle a la même...">Layer</a>
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">public</span>:
<a name="l00016"></a>00016         <a class="code" href="../../d0/d63/classgfx_1_1_layer_anim.html" title="Animation où chaque frame est repésenter par une couche de Layer.">LayerAnim</a>(<span class="keywordtype">void</span>);
<a name="l00017"></a>00017 
<a name="l00019"></a>00019         <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="../../d0/d63/classgfx_1_1_layer_anim.html#f41f8ca9503630094ac58548408a928a" title="Retourne le nombre de frame de l&amp;#39;animation.">getSize</a>() <span class="keyword">const</span>;
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="keyword">protected</span>:
<a name="l00022"></a>00022         <span class="keyword">virtual</span> <span class="keywordtype">void</span> Render(sf::RenderTarget&amp; Target) <span class="keyword">const</span>;
<a name="l00023"></a>00023 };
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 }
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="preprocessor">#endif</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span>
<a name="l00029"></a>00029 
</pre></div></div>
<hr size="1"><address style="text-align: right;"><small>Généré le Wed Feb 4 02:28:38 2009 pour Hero War par&nbsp;
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